RECOMMEND USING THE IN-GAME INTERFACE TO MODIFY OUTFITS.JSON. MISC->DEBUG->OUTFITS !!!!!!!!!!!!!!!!!!!!!!!!!!!!

In Outfits.json you can configure Father's outfit demands. When you begin Wartimes you can wear anything you like. As you progress Father will demand you wear more servant-like apparel and later more slutty apparel. 

Father's least demanding outfit is 'outfits_1'. By default this is Barkeeper's clothes. You can add additional outfits to 'outfits_1' if you think they're appropriate by adding it's FormId (in decimal for LE. Hex for SE) to the list. When Father increases his outfit demands he will gift you a random outfit from 'outfits_1'. The FormId added must occupy the body slot (slot 32). 

Once Father becomes bored of 'outfits_1' he will move on to 'outfits_2', which hopefully are a little more revealing or degrading. You can define as many outfit levels as you like (Up to 99) by creating a new list - Eg: 'outfits_3', 'outfits_4' etc. There should be no gaps in the numbering - 1, 2, 3, 4. Keep the section title lowercase - Eg: 'outfits' not 'Outfits'. 


Accessories:
If an outfit should have various accessories you can define them here too. 

First add the same FormId you added to 'outfits_x' to 'hasaccessories', this flags the outfit as having one or more accessories. Then under the 'stringlist' section in 'accessorieslist' add an entry and name it whatever you want (probably best to use the armors name to make the file more readable). It's IMPERATIVE that the order of 'hasaccessories' and 'accessorieslist' matches exactly - If you add 'Tavern Clothes' at index 2 in 'hasaccessories' then it's entry in 'acessorieslist' must also be at index 2. 

Now, create a new formlist in the 'formlist' section and name it the same as the entry you added in 'accessorieslist'. This new formlist will be the actual list of armor FormIds that you must wear with the outfit for it to be considered complete. You can add as many accessories to this list as you like. Obviously, these accessories must be able to be equipped at the same time. You obviously can not wear two amulets for example. 

I've created an example of accessories using 'Monk Clothes'. 

Monk Clothes is in 'hasaccessories' at index 0. At index 0 in 'accessorieslist' is "Monk Clothes". The formlist "Monk Clothes" contains '821531|Skyrim.esm' - an amulet of mara. Monks clothes is not a part of any 'outfit_x' so it will never be chosen but if it were then an amulet of mara must be worn for the outfit to be considered complete by the mod. 

As always you should check your json in an online json checker after making any modification before loading the game.

Important notes:
1. Use all lower case for key names. Upper case seems to confuse PapyrusUtil
2. The order of 'hasaccessories' and 'accessorieslist' must match exactly.
3. FormIds used should be converted to deciaml for LE. Use hexadecimal for SE.
4. Always check your json after making any changes.
5. After making any changes to the json you must press the 'Reload Outfits Json' in the menu to update everything. 